Fallout

Home Province :         Death Zone                 Gender :    M Gauntlet :               The Mephitic Fist          Height :    5 ' 11 '' Gauntlet Special Power : Toxic Quills              Weight :    205 lbs Passable Powers :       E.R. Cannon Special Death Move :    CRITICAL MASS

Summary
A mysterious warrior who emerged from a radioactive part of the planet known as “The Death Zone”, who wanted to fight in the tournament, his reasons unknown for the most part. If he wins the tournament, his ending shows him simply disappearing back into the Death Zone, leaving the world in chaos.

Back Story
The Death Zone is a desolate, radioactive wasteland that separates Polaria and Scorch. Little is known about the Death Zone, as those who enter its borders never return. Although a founding member of the Planet Alliance, the Death Zone has not been an active member for many centuries. When the call to the provinces went out announcing the BloodStorm Contest, the Death Zone was forgotten. As the contest day neared, a figure emerged from the toxic mists. FALLOUT, the most feared quasi-leader of the Death Zone, demanded his rightful place in the competition. Although his participation in the tournament is strongly protested by the rest of the Planet Alliance, FALLOUT is allowed to fight through a centuries-old document created at the inception of the Alliance.

Move List
E.R. Cannon :  hold block + upper quarter circle Slime Gun: 1x hi          charge away, forward + BACK ARM 2x hi/hi       charge away, forward + BACK ARM, two forward 1x lo          quarter circle, BACK ARM 2x lo/lo       quarter circle, BACK ARM, two away 2x hi/lo       charge away, forward + BACK ARM, quarter circle 3x hi/hi/lo    charge away, forward + BACK ARM, two forward, quarter circle 4x hi/hi/lo/lo charge away, forward + BACK ARM, two forward, quarter circle, two away Slime From Above:  in air: quarter circle, BACK ARM Air Slice :        charge away, forward + FRONT ARM Back Flip :        two away Shadow Boot :      quarter circle, FRONT LEG Sunder: Toxic Sunder :  reverse quarter circle, FRONT ARM Decapitation: Meltdown : charge down, up + FRONT ARM CRITICAL MASS : close, away + BACK ARM + FRONT ARM Preq : MUST have Back Arm