Tremor

Home Province :         Subterra                   Gender :    M Gauntlet :               The Galan Mantle           Height :    7 ' 1 '' Gauntlet Special Power : Earth Blaster (see GSP)   Weight :    426 lbs Passable Powers :       Earthquake Special Death Move :    AFTERSHOCK

Summary
The strongest and wisest of a race of people known as Earthians (and possibly the only fully good character). He has become aware of the destruction going on between the races, and has tried to negotiate with various provinces to get it to stop, but has been unsuccessful. He sees the BloodStorm contest as a chance to destroy the sickness and disease and bring a much needed cure to the planet, and his ending shows him accomplishing this goal.

Back Story
TREMOR is the strongest and wisest of the long-lived Earthians, from the Subterran Province. These creatures are few in number but have lived for centuries, nurtured by the mystical elemental forces that protect Subterra. For years the Earthians lived underground, oblivious to the destruction and waste that pervaded the other areas of the planet. TREMOR was the first to emerge from the mystical depths and become aware of the planetary strife and destruction. He traveled across the globe, offering ecological solutions to hunger, strife, and pollution. Unfortunately the rulers of the Provinces have become jaded and suspicious, and no one would change their destructive ways. TREMOR is completely frustrated by the blind resistance he has encountered, and has started to feel that the only hope for the planet is to force his changes upon the people of the world. TREMOR sees the BloodStorm contest as a chance to destroy the sickness and disease and bring a much needed cure to the planet.

Move List
Earthquake :     charge away, forward + FRONT LEG Shockwave :      quarter circle, BACK LEG Rolling Boulder : charge away, forward + BACK LEG Avalanche :      charge down, up + BACK LEG Shadow Punch :   charge away, forward + BACK ARM GSP : Earth Blaster Small Stone :  quarter circle, FRONT ARM Medium Rock :  charge away 2 secs, quarter circle, FRONT ARM Large Boulder : charge away 3+ secs, quarter circle, FRONT ARM Sunder: Geo Sunder :        charge away, forward + FRONT ARM Decapitation: Crag Smasher : reverse quarter circle, FRONT ARM AFTERSHOCK : close, three forward, BACK LEG Preq : MUST have Front Arm